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It also had to utilize the SSD for memory, about 3GB of what had to be written to memory, was written to the SSD, and a lot of Scratchers still use HDDs (hard disks), which means their devices would become insanely slow trying to use 3GB of HDD as memory.
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It has 16 GIGABYTES of RAM, which is nearly twice as much as the average amount of memory Scratchers have (8), and some may even be using 4GB of RAM, or mobile devices with even 2! is a project, which, I'm not lying, when I tried loading it, it used up 14 GIGABYTES of RAM, which is INSANE for a Scratch project, I know that it may have a lot of assets, but 14 is so much that my Mac instantly told me that it was running out of memory, and closing this tab may improve responsiveness. _ Since a long time, loading scratch projects that have a lot of assets are very heave in terms of memory, here is an example – I tried loading a project on my 2.5 month old laptop (MacBook Air, M1). Chiroyce from a suggestion wrote: TL DR A single tab trying to load a Scratch project used up 14GB of RAM, so Scratch's memory management has to be improved.
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